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Old Oct 02, 2008, 05:54 PM // 17:54   #101
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Originally Posted by JASON626 View Post
N/rt healers are only good becuase soulreaping and holding items equal energy gained back skills.
You only need Soul Reaping and a team that could efficiently pump out damage, and a Necromancer hero is automatically stronger. I would rather have a real Monk for defensive purposes over a Ritualist, but with a heroes' cons (energy management problems, inability to preprot), you're almost completely limited to a Necromancer if you want an efficient hero. That is unless you're willing to take control of multiple bars 100% of the time.

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Otherwise is rits were such great healers necro primary would be rit.
No, people would use Monk heroes. The only reason to take a Ritualist in PvE nowadays is Splinter Weapon, and you could easily take it on a /Rt at 10 spec.

The reason? Their primary attribute is not worth taking at all, and the runes only make a small adjustment to the damage output of Splinter Weapon.
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Old Oct 03, 2008, 06:02 PM // 18:02   #102
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I'm going to be the devil's advocate in that I actually prefer 2 HB in PvE. Why? Because pugs like to bunch up taking hits from every single AoE spells, and refuse to split up....heal party + HB is by far more efficient in that situation than to prot every one on the team.
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Old Oct 03, 2008, 08:00 PM // 20:00   #103
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Originally Posted by Parson Brown View Post
Just wanted to point out that you really don't need 2 Healer's Boon monks in a balanced pug. I can't count how many groups stalled, then broke up waiting for 2 HB monks for a Norn point farm this weekend.

Reasons you don't need 2 HB monks:

1) In a pug, there's a good chance the monks will be overhealing or healing the same target
2) Without Ursan, max health really isn't high enough to warrant 2 HB's
3) A prot monk can go a long way toward making the heal monk irrelevant, especially in a physical-heavy area.

So, a heal/prot combo > 2 HB monks in an average pug.
people prefer hb monks because they think big number heals are good and leet however,like u said heal/prot are better for me woh hybrid ftw
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Old Oct 04, 2008, 02:36 PM // 14:36   #104
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Originally Posted by shru View Post
What are you kidding me?
Do you think people gravitate to these builds because they're stupid, slow-to-adapt morons that won't give up ursan habits, or because people generally flock to the best, strongest, most efficient, most innovative builds that truly test their skills as a gamer? Seriously think about it, are you really trying to suggest that any average GW player, hell any average person in the world, is dumbfoundingly stupid?

If you think prot monk is going to outclass a 2nd HB, you're sorely mistaken... But maybe you're the kind of person that would even promote hybrid monk builds as well...
Well let me hit you with a little slice of GW logic here. Look, it's a pretty damn simple concept to grasp, so it's no wonder that the majority of the community has caught on, leaving people like you in the dust. If the red bar isn't going up, then the monk isn't worth his party spot.
There. Done. Simple as that.

Prot monks aren't pushing redbars, so their spot is better off reserved for an HB that can actually show some visable benefits. And if you try to argue with that, you’re arguing with the collective consensus of the GW population, as evident by the current practice of running two HB monks in the norn point farm.
Absolutely priceless.
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Old Oct 07, 2008, 06:54 AM // 06:54   #105
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Lol! Some of these comments are freaking hilarious! In my opinion, I'll usually stick with PuGs that have two HB monks rather than a PuG with an HB healer and a Prot. The main reason being that it's so easy to for people to keep red bars up rather than use the correct protection skill (using Guardian on your warrior maintaining agro on an Ele boss just doesn't make sense--although it isn't really that hard to keep his health up anyways :P).

Saying what monk combination you want and prefer are two different things when PuGing.
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